"Place the four standard members on the Stage, and drop this behavior onto each of them. " & \
" Choose how the current sprite is to act in the appropriate pop-up menu in the Behavior Parameters dialog." & RETURN & RETURN & \
"For each element you can choose whether animations should continue in the background. " & \
" This option will tend to slow both the animations and the scrolling process, especially if applied to the arrow buttons." & RETURN & RETURN & \
"The various sprites will position themselves automatically to the right of the sprite-to-be-scrolled when the movie runs. " & \
" They revert to their original positions when it stops. " & \
" To avoid flashes, it would be a good idea to position them by hand in their intended positions." & RETURN & RETURN & \
"If you use a border on your field members, the scrollbar will sit outside the border. " & \
" Field box shadows are not recommended. " & \
" You can always fake external borders and box shadows with shape members (this even gives you a choice of colors)." & RETURN & RETURN & \
"To make authoring easier, this behavior will continue to work if you change EITHER the sprite channel OR the member in the chosen channel. " & \
" If you change both, the behavior will no longer know what to scroll." & RETURN & RETURN & \
"If you do change either the sprite or the member, and then reopen the Behavior Parameters dialog for one of the elements, this will put that behavior out of synch with the others. " & \
" Simply reopen and close the Parameters dialogs for each of the other elements. " & \
" If you do not do so, you will receive multiple alerts." & RETURN & RETURN & \
"This behavior can be used to scroll both editable and non-editable Fields and Text members. " & \
" For editable members, however, it does not automatically update the dragger position when the length of the text changes, nor does it make the editable member scroll automatically when the user drags the mouse to create a selection." & RETURN & RETURN & \